PC Gamer magazine criticized many of the tracks extravagant and unrealistic scenery - comparing many of them to being akin to driving on magic mushrooms. The game abandoned open road courses for arcade circuits. Need For Speed II (1997): Expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford GT90.Developed by EA Canada who would develop all of the ensuing games till Motor City. The PC version of the game, Need for Speed SE (the "SE" meaning Special Edition), added a few new cars and tracks as well. Was originally released on the 3DO console, and was later ported to the PlayStation, Saturn and DOS PC in 1996 when the 3DO flopped. The open roads featured AI traffic and police cars that chased the player. Road & Track Presents: The Need for Speed (1994): Contained point-to-point open road tracks and several closed racetracks. Notable for being available for PC as well as consoles throughout its run. Long running series of racing games focusing on street racing, initially with exotic supercars and then moving to tuner car racing, probably as a result of the latter coming into fashion with the release of the The Fast and the Furious in 2001.
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